Introducing the Summoner’s Market (2024)

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    MCOC Team Posts: 532

    June 2023 edited June 2023 in General Discussion

    Greetings Summoners!

    We’d like to introduce you all to the official Marvel Contest of Champions web-based store, the Summoner’s Market!

    The Summoner’s Market is a web-based version of the in-game store that you can access and make purchases on directly from our website at store.playcontestofchampions.com!

    The Summoner’s Market allows Summoners to use a wider variety of payment options, independent of their App Store provider, and gives you special bonuses and options unavailable in-game!

    You’ll be able to purchase the following:

    • Unit Bundles with BONUS UNITS! The Webstore is the greatest value for Unit bundle purchases.
    • A special Potion bundle that you can purchase once per week
    • Special Daily Offers exclusive to the Webstore!

    And we’re just getting started! Keep an eye on the store for future updates and offers!

    To access the store, you’ll need to ensure your account is linked to a Kabam ID. Use that information to login at store.playcontestofchampions.com and your purchases will show up in your Contest of Champions account.

    If you need assistance in linking your Account to a Kabam ID, you can read our help article here: https://help.kabamsupport.com/hc/en-us/articles/360051698131-How-Do-I-Register-My-Account

    If you’ve forgotten your password, you can reset it in-game, or use this link here: https://accounts.kabam.com/preference_center/request_reset_password

    FAQ:

    How do I get the items I’ve purchased?
    After you’ve made a purchase on the store, you will receive your purchased items/resources in-game via an in-game message. If the items do not arrive right away, please restart your game.

    What Currency are the Store’s prices listed in?
    All items in the store are listed in USD. Please check with your payment provider if additional fees may apply for currency conversions.

    18

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      bpunk88 Posts: 184 ★★★

      June 2023

      Introducing the Summoner’s Market (4)

      Some of these payment methods look sketchy af

      52

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      Keonex Posts: 315 ★★★

      June 2023

      those are all common and known places in the US. Nothing sketchy about it.

      14

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      MrSakuragi Posts: 4,506 ★★★★★

      June 2023

      Keonex said:

      those are all common and known places in the US. Nothing sketchy about it.

      Obucks and skinscash sound more sketchy and didn’t receive the yellow underline treatment

      18

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      TadzioToster Posts: 67

      June 2023

      So 2x 4 July deals coming? Great… r.i.p all f2p

      29

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      ElsaEternal Posts: 99

      June 2023

      This sounds ominously close to what Epic Games did right before they got pulled from the apple app store. Do we need to be concerned about our ability to update the game later this month?

      31

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      AverageDesi Posts: 5,260 ★★★★★

      June 2023

      LJF said:

      I was given a warning that my prior post remarking about how this store's offering revives for cash doesn't comport with the concern that spamming revives from farming Act 3 would break the game. So instead of that, I will ask a question that greatly concerns me.

      When you nerfed the revive drop rates in Act 3, you explained in this post here why it was necessary to make the change. You stated:

      This frenzied revive farming trivializes difficult content like Carina’s Challenges and Eternity of Pain because Summoners simply spam revives. For us to allow what is effectively a loophole for these challenging pieces of content, we would have to dilute rewards given from that content, and that is not something we want to do.

      Without these changes, we risk having to cancel development on upcoming high difficulty content currently in the works.

      So here's my question: if revive spamming creates what you call an existential threat to new content, why are you allowing players to spam revives by purchasing them with cash?

      This topic has been done to death. It's simply because the limitation money puts while buying revives is far greater than the one time puts on farming revives in act 3.

      Furthermore, the amount of players who spend thousands of bought units on revives is very less considering the fact that only 3% of the player even spends money.

      The problem has never been that revives are available infinitely but the scale on which it is available. It was entirely possible for you to either spend money or arena grinded units for how much ever revives you needed to buy. But those that actually spend that much time to do it was very less compared to the general player base size.

      But when a sizable chunk of the player base farms revives and bruteforces through the hardest content in game which was meant to be grinded through slowly withing a week, it becomes a problem.

      They want to keep players in game, grind, and slowly finish content. Not farm infinite revives, knock the content out in a week and then not play much.

      Those that are using whatever absurd amount of units you think they use to buy revives will still play and spend time in other avenues unlike the former set of players.

      The difference between content like Abyss and EOP:A due to the existence of revive farm was very visible.

      Anecdotally, i didn't bother with the best champs or best strategies.i took in some champs i knew would be good and bruteforces the F out of the content and I'm no slouch. So i know for a fact that players who wouldn't have been otherwise able to do the content have bruteforces through it using farmed revives.again, it's possible that there might have been people who spend money and did it but scale is important.

      10

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      MrSakuragi Posts: 4,506 ★★★★★

      June 2023

      ElsaEternal said:

      This sounds ominously close to what Epic Games did right before they got pulled from the apple app store. Do we need to be concerned about our ability to update the game later this month?

      No, don’t worry about that. This system is allowable based on the ruling in the Epic v Apple case. Apple can still kick you off of their platform if you insert a competing store/commerce module into a game on their platform. But now links inside games to external store platforms such as this one are allowed without retaliation by Apple.

      19

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      SummonerNR Posts: 11,315 Guardian

      June 2023

      MrSakuragi said:

      Keonex said:

      those are all common and known places in the US. Nothing sketchy about it.

      Obucks and skinscash sound more sketchy and didn’t receive the yellow underline treatment

      What seems odd is that while some appear to be Gift Cards, what are the other ones (Store linked Credit Cards, aka Store Purchase Cards) ?? ie, CVS which is shown twice.

      And, btw, I didn’t even know CVS has their own Credit Card, just a Points/Rewards card that can apply accumulated points toward discounts on purchases (although I’ve seen Gas Stations have branded Credit Cards, so wouldn’t surprise me so many other places like Drugstores do too).

      But especially strange is that you can use a GIFT CARD, a card specifically bought for the purpose of spending at the LISTED store (or restaurant, or multiple places if under the same corporate ownership, etc). The stores sell them so that whoever you give them to (or yourself) will actually buy something at that store in order to use them, and hopefully buy more than just the face value of the Gift Card they have while they are in the store.
      *But now you can use a GIFT CARD at a place somewhere else other than for that store ??

      I got a McDonalds Gift card, can I use it ? (lol)

      6

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      ElsaEternal Posts: 99

      June 2023

      MrSakuragi said:

      ElsaEternal said:

      This sounds ominously close to what Epic Games did right before they got pulled from the apple app store. Do we need to be concerned about our ability to update the game later this month?

      No, don’t worry about that. This system is allowable based on the ruling in the Epic v Apple case. Apple can still kick you off of their platform if you insert a competing store/commerce module into a game on their platform. But now links inside games to external store platforms such as this one are allowed without retaliation by Apple.

      Awesome. I hadn't seen the result of the suit yet. Maybe there's hope for some Epic games to be back on the app stores then

    • Options

      bpunk88 Posts: 184 ★★★

      June 2023

      Paying with gift cards is common with scammers and fraud. There are a lot of warnings from consumer groups about it. Not saying that's the case with Xsolla, but it does raise some flags.

      As for the legality, it is. The court sided with Epic in allowing purchases outside of app stores back in late April.

      6

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      BrightfireHD Posts: 83

      June 2023

      @Kabam Miike
      What's the restriction in the store? Do you intentionally ban any country/region from shopping?

      Introducing the Summoner’s Market (15)

      8

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      AverageDesi Posts: 5,260 ★★★★★

      June 2023

      LJF said:

      AverageDesi said:

      LJF said:

      I was given a warning that my prior post remarking about how this store's offering revives for cash doesn't comport with the concern that spamming revives from farming Act 3 would break the game. So instead of that, I will ask a question that greatly concerns me.

      When you nerfed the revive drop rates in Act 3, you explained in this post here why it was necessary to make the change. You stated:

      This frenzied revive farming trivializes difficult content like Carina’s Challenges and Eternity of Pain because Summoners simply spam revives. For us to allow what is effectively a loophole for these challenging pieces of content, we would have to dilute rewards given from that content, and that is not something we want to do.

      Without these changes, we risk having to cancel development on upcoming high difficulty content currently in the works.

      So here's my question: if revive spamming creates what you call an existential threat to new content, why are you allowing players to spam revives by purchasing them with cash?

      This topic has been done to death. It's simply because the limitation money puts while buying revives is far greater than the one time puts on farming revives in act 3.

      Furthermore, the amount of players who spend thousands of bought units on revives is very less considering the fact that only 3% of the player even spends money.

      The problem has never been that revives are available infinitely but the scale on which it is available. It was entirely possible for you to either spend money or arena grinded units for how much ever revives you needed to buy. But those that actually spend that much time to do it was very less compared to the general player base size.

      But when a sizable chunk of the player base farms revives and bruteforces through the hardest content in game which was meant to be grinded through slowly withing a week, it becomes a problem.

      They want to keep players in game, grind, and slowly finish content. Not farm infinite revives, knock the content out in a week and then not play much.

      Those that are using whatever absurd amount of units you think they use to buy revives will still play and spend time in other avenues unlike the former set of players.

      The difference between content like Abyss and EOP:A due to the existence of revive farm was very visible.

      Anecdotally, i didn't bother with the best champs or best strategies.i took in some champs i knew would be good and bruteforces the F out of the content and I'm no slouch. So i know for a fact that players who wouldn't have been otherwise able to do the content have bruteforces through it using farmed revives.again, it's possible that there might have been people who spend money and did it but scale is important.

      It's fine if you believe money is limited in a sense (though I'm sure you recognize for many it isn't), but that's not what Kabam has said. They said spamming revives prevents them from designing high-level content. That's it, that's the problem they identified. Anyone can still spam revives for this content, they just need to use a credit card (or a gift card, whether acquired legitimately or not) instead of thumbs+time.

      So you didn't address the crux of my question, which is how Kabam squares the apparent problem of game design with keeping the option of spamming revives on the table. If that's the real issue, why aren't they capping item use in a given quest? That's an easy solution to spamming revives. Do that and they can design all the endgame content they want.

      As I said, scale is what matters. If 1 player does it and if 50% of the player base does it is different..

      As for why no hard caps because ultimately you should never be hard locked from a content. If by slowly grinding units or collecting revives or whatever, You should be able to do all content in game. That's a philosophy they've followed for all solo quests except for the champion boss(who also is not of that same philosophy).

      You said for many money isn't a limit. But as far as the game and Kabam is concerned, that limit is sufficient. Who decides that? Kabam. You can't tell them that there are too many users spamming revives because they know what that number is that's acceptable

      4

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      Crimson8399 Posts: 759 ★★★

      June 2023

      AverageDesi said:

      LJF said:

      AverageDesi said:

      LJF said:

      I was given a warning that my prior post remarking about how this store's offering revives for cash doesn't comport with the concern that spamming revives from farming Act 3 would break the game. So instead of that, I will ask a question that greatly concerns me.

      When you nerfed the revive drop rates in Act 3, you explained in this post here why it was necessary to make the change. You stated:

      This frenzied revive farming trivializes difficult content like Carina’s Challenges and Eternity of Pain because Summoners simply spam revives. For us to allow what is effectively a loophole for these challenging pieces of content, we would have to dilute rewards given from that content, and that is not something we want to do.

      Without these changes, we risk having to cancel development on upcoming high difficulty content currently in the works.

      So here's my question: if revive spamming creates what you call an existential threat to new content, why are you allowing players to spam revives by purchasing them with cash?

      This topic has been done to death. It's simply because the limitation money puts while buying revives is far greater than the one time puts on farming revives in act 3.

      Furthermore, the amount of players who spend thousands of bought units on revives is very less considering the fact that only 3% of the player even spends money.

      The problem has never been that revives are available infinitely but the scale on which it is available. It was entirely possible for you to either spend money or arena grinded units for how much ever revives you needed to buy. But those that actually spend that much time to do it was very less compared to the general player base size.

      But when a sizable chunk of the player base farms revives and bruteforces through the hardest content in game which was meant to be grinded through slowly withing a week, it becomes a problem.

      They want to keep players in game, grind, and slowly finish content. Not farm infinite revives, knock the content out in a week and then not play much.

      Those that are using whatever absurd amount of units you think they use to buy revives will still play and spend time in other avenues unlike the former set of players.

      The difference between content like Abyss and EOP:A due to the existence of revive farm was very visible.

      Anecdotally, i didn't bother with the best champs or best strategies.i took in some champs i knew would be good and bruteforces the F out of the content and I'm no slouch. So i know for a fact that players who wouldn't have been otherwise able to do the content have bruteforces through it using farmed revives.again, it's possible that there might have been people who spend money and did it but scale is important.

      It's fine if you believe money is limited in a sense (though I'm sure you recognize for many it isn't), but that's not what Kabam has said. They said spamming revives prevents them from designing high-level content. That's it, that's the problem they identified. Anyone can still spam revives for this content, they just need to use a credit card (or a gift card, whether acquired legitimately or not) instead of thumbs+time.

      So you didn't address the crux of my question, which is how Kabam squares the apparent problem of game design with keeping the option of spamming revives on the table. If that's the real issue, why aren't they capping item use in a given quest? That's an easy solution to spamming revives. Do that and they can design all the endgame content they want.

      As I said, scale is what matters. If 1 player does it and if 50% of the player base does it is different..

      As for why no hard caps because ultimately you should never be hard locked from a content. If by slowly grinding units or collecting revives or whatever, You should be able to do all content in game. That's a philosophy they've followed for all solo quests except for the champion boss(who also is not of that same philosophy).

      You said for many money isn't a limit. But as far as the game and Kabam is concerned, that limit is sufficient. Who decides that? Kabam. You can't tell them that there are too many users spamming revives because they know what that number is that's acceptable

      I don’t want to misspeak but didn’t they say something about units are suppose to be spent on revives not deals and such. By that statement alone, they don’t really care how many revives people use it’s how they’re obtained. If the %50 spent hundreds on revives the first day, does anyone really think they would have an issue with that?

      5

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      Eb0ny-O-M4w Posts: 13,855 ★★★★★

      June 2023

      Crimson8399 said:

      AverageDesi said:

      LJF said:

      AverageDesi said:

      LJF said:

      I was given a warning that my prior post remarking about how this store's offering revives for cash doesn't comport with the concern that spamming revives from farming Act 3 would break the game. So instead of that, I will ask a question that greatly concerns me.

      When you nerfed the revive drop rates in Act 3, you explained in this post here why it was necessary to make the change. You stated:

      This frenzied revive farming trivializes difficult content like Carina’s Challenges and Eternity of Pain because Summoners simply spam revives. For us to allow what is effectively a loophole for these challenging pieces of content, we would have to dilute rewards given from that content, and that is not something we want to do.

      Without these changes, we risk having to cancel development on upcoming high difficulty content currently in the works.

      So here's my question: if revive spamming creates what you call an existential threat to new content, why are you allowing players to spam revives by purchasing them with cash?

      This topic has been done to death. It's simply because the limitation money puts while buying revives is far greater than the one time puts on farming revives in act 3.

      Furthermore, the amount of players who spend thousands of bought units on revives is very less considering the fact that only 3% of the player even spends money.

      The problem has never been that revives are available infinitely but the scale on which it is available. It was entirely possible for you to either spend money or arena grinded units for how much ever revives you needed to buy. But those that actually spend that much time to do it was very less compared to the general player base size.

      But when a sizable chunk of the player base farms revives and bruteforces through the hardest content in game which was meant to be grinded through slowly withing a week, it becomes a problem.

      They want to keep players in game, grind, and slowly finish content. Not farm infinite revives, knock the content out in a week and then not play much.

      Those that are using whatever absurd amount of units you think they use to buy revives will still play and spend time in other avenues unlike the former set of players.

      The difference between content like Abyss and EOP:A due to the existence of revive farm was very visible.

      Anecdotally, i didn't bother with the best champs or best strategies.i took in some champs i knew would be good and bruteforces the F out of the content and I'm no slouch. So i know for a fact that players who wouldn't have been otherwise able to do the content have bruteforces through it using farmed revives.again, it's possible that there might have been people who spend money and did it but scale is important.

      It's fine if you believe money is limited in a sense (though I'm sure you recognize for many it isn't), but that's not what Kabam has said. They said spamming revives prevents them from designing high-level content. That's it, that's the problem they identified. Anyone can still spam revives for this content, they just need to use a credit card (or a gift card, whether acquired legitimately or not) instead of thumbs+time.

      So you didn't address the crux of my question, which is how Kabam squares the apparent problem of game design with keeping the option of spamming revives on the table. If that's the real issue, why aren't they capping item use in a given quest? That's an easy solution to spamming revives. Do that and they can design all the endgame content they want.

      As I said, scale is what matters. If 1 player does it and if 50% of the player base does it is different..

      As for why no hard caps because ultimately you should never be hard locked from a content. If by slowly grinding units or collecting revives or whatever, You should be able to do all content in game. That's a philosophy they've followed for all solo quests except for the champion boss(who also is not of that same philosophy).

      You said for many money isn't a limit. But as far as the game and Kabam is concerned, that limit is sufficient. Who decides that? Kabam. You can't tell them that there are too many users spamming revives because they know what that number is that's acceptable

      I don’t want to misspeak but didn’t they say something about units are suppose to be spent on revives not deals and such.

      They did actually. They said people shouldn't be holding units for offers and that they should be spent on consumables such as revives and potions.

      8

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      noclutch Posts: 186 ★★

      June 2023

      LJF said:

      I was given a warning that my prior post remarking about how this store's offering revives for cash doesn't comport with the concern that spamming revives from farming Act 3 would break the game. So instead of that, I will ask a question that greatly concerns me.

      When you nerfed the revive drop rates in Act 3, you explained in this post here why it was necessary to make the change. You stated:

      This frenzied revive farming trivializes difficult content like Carina’s Challenges and Eternity of Pain because Summoners simply spam revives. For us to allow what is effectively a loophole for these challenging pieces of content, we would have to dilute rewards given from that content, and that is not something we want to do.

      Without these changes, we risk having to cancel development on upcoming high difficulty content currently in the works.

      So here's my question: if revive spamming creates what you call an existential threat to new content, why are you allowing players to spam revives by purchasing them with cash?

      Now this is a post I want them to address with an official statement

      8

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      SummonerNR Posts: 11,315 Guardian

      June 2023

      You can only buy 1 of those Potion bundles per week.

      (and no guarantee that the same offer as it is initially packaged will stay that way going forward with the same amount of revives in it, if they deem it necessary to adjust it)

      5

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      Eb0ny-O-M4w Posts: 13,855 ★★★★★

      June 2023

      LJF said:


      So here's my question: if revive spamming creates what you call an existential threat to new content, why are you allowing players to spam revives by purchasing them with cash?

      This was asked at the time and they either completely missed the multiple posts about it, or they totally ignored it.

      Although we all know the answer for it ...

      12

    • Options

      Crine60 Posts: 1,401 ★★★★

      June 2023

      BrightfireHD said:

      @Kabam Miike
      What's the restriction in the store? Do you intentionally ban any country/region from shopping?

      Introducing the Summoner’s Market (23)

      Are you in Russia? I'm not positive but I thought I read something about them blocking Russia and maybe some other aligned countries along with some other companies who were doing it.
      .
      .
      .
      Found what I was thinking of. I don't know if this is still in effect or if this explains your issue though.

      https://forums.playcontestofchampions.com/en/discussion/298915/questions-about-russia-belarus

      Introducing the Summoner’s Market (24)

      4

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      Tillinator Posts: 3

      June 2023

      Introducing the Summoner’s Market (26)

      This happens when I try to log in. Is this my problem or Kabam?

    • Options

      Gogi Posts: 470 ★★★

      June 2023 edited June 2023

      TadzioToster said:

      So 2x 4 July deals coming? Great… r.i.p all f2p

      People need to stop with this BS, stop comaring F2P with spenders.. everyone has a choice spend or don't, don't come here and complain why someone is further ahead. Your choice your progress.

      6

    • Options

      Pikolu Posts: 7,010 Guardian

      June 2023

      Eb0ny-O-M4w said:

      LJF said:


      So here's my question: if revive spamming creates what you call an existential threat to new content, why are you allowing players to spam revives by purchasing them with cash?

      This was asked at the time and they either completely missed the multiple posts about it, or they totally ignored it.

      Although we all know the answer for it ...

      The message people failed to get isn't that revives specifically are trivializing content, it is how easily you could get those revives for free that trivialized it. I spent 10 days just putting my energy and leftover energy refills into 3.2.6 and got 120 revives which allowed me to beat all the Carina challenges Vol 3 for free within 4 days of it releasing. All it took was 10 days of preparation to beat a new endgame content.

      Kabam would then have to do 1 of 2 things, balance each run around the 120 revives I was easily able to get, or remove that really easy source of revives. As you can imagine, they decided to follow through on the latter option.

      3

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      Eb0ny-O-M4w Posts: 13,855 ★★★★★

      June 2023

      Pikolu said:

      Eb0ny-O-M4w said:

      LJF said:


      So here's my question: if revive spamming creates what you call an existential threat to new content, why are you allowing players to spam revives by purchasing them with cash?

      This was asked at the time and they either completely missed the multiple posts about it, or they totally ignored it.

      Although we all know the answer for it ...

      All it took was 10 days of preparation to beat a new endgame content.

      And why is that bad? 10 days is a perfectly fine time to it.
      Why is that a problem, but people spamming revives via other ways and completing the same content in a single day is not an issue?
      The problem very clearly wasn't because people were completing content for free. It was because there wasn't enough people paying to complete the content

      10

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      _Pez_ Posts: 226 ★★★

      June 2023

      The new store is very welcome here in the UK, actually get a fair exchange rate now! Thanks for getting it sorted!

      9

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      Kabam Miike Posts: 8,270

      June 2023

      Ok everybody, this thread is about the Summoner's Market. Please remember to stay on topic. We'll be deleting off-topic comments moving forward.

      13

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      pseudosane Posts: 3,887 Guardian

      June 2023

      There is no way we can use google play credit in this store, is there?

      6

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      TadzioToster Posts: 67

      June 2023

      And what about Apple Pay? Ive already buy cards and recharge my account and its not working on this page

      3

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      Stellar Posts: 1,069 ★★★★

      June 2023

      So Kabam created this"Summoner' market" to bypass Apple and Google Stores.

      That way, they don't have to give those 30% of revenue. Good.

      The price staying the same, it means Kabam make 30% more profit out of our purchases and we get....10% more units....Wait only 10% more by allowing you to get 30% more income !?!

      Why don't you give us those 30% more units or even why don't you lower the price so you will get 10% of more income and us 10% more units ? lets say 83.7 US$ for an Odin of 3410 units for example !

      We would be both winner by going through your store

      7

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